Tokenomic

In-game pass earning section.

-Main Quest

-Copy

-Personal Arena

-Pledge Pool

-Official Events

Maximum character level 160, 93 days required.

The in-game token system

1. Soul Reborn $SRN - as a game governance token (total amount: 1 Billion)

Functions.

i. Participation in offline activities such as dispatch (pledge)

ii. Community management pass (voting)

iii. NFT trading tokens, mall spending, etc.

iv. Pay $SRN tokens as a fee to chain tradable equipment (only cards in the first stage) into NFT

$SRN tokens will be open for trading in DEX. Currently only $BNB, USDT, $MATIC trading pairs are open.

2. College token $CLG (Circulating Token) as a token of P2E output

Functions.

i. A certain amount of $CLG and materials need to be paid for operations such as upgrading or fusing cards

ii. A certain amount of $CLG + gold is required to register for various activities

iii. Players can only get $CLG by participating in official activities such as Dojo character training, PK ranking, and BOSS copies

To sell $CLG, you must have purchased NFT or paid a certain amount of $SRN for processing fee.

Example: If you want to sell 100 $CLG (converted to $SRN), you must pay 5 $CLG worth of SRN as commission, or achieve the condition that the character has NFT, then you can participate in the transaction at DEX.

3. Other tokens.

i. Game gold and points obtained from various bases: can be purchased for small props, registration, card upgrades, etc.

ii. Dojo points: obtained by completing dojo missions or activities, which can be exchanged for props and tradable NFTs in the dojo, etc. The player with the highest accumulated points will receive a share of the dojo's $CLG as a reward.

PVP points: can be obtained by participating in the arena and PVP activities, and can be exchanged for some props, and the top ranked players can exchange non-tradable non-NFT equipment.

iv. Points for large social games such as copy race pass reward points and dojo war points will be opened later.

Trading Market

The game is open to trading market on the official website, $SRN trading pair area, you can trade all kinds of assets in the game, $CLG trading area, only part of NFT trading.

Game quests

Main quests and stamina affect the leveling up, the level can determine the number of cards that the character can equip, arrange the stamina and quests reasonably, you will be able to reach the level of equipping 7 cards in 3 days.

Main quests: mainly get experience and some non-financial attribute props, improve the quest attributes and advance the game story. A very small amount of $CLG can be obtained through early official activities.

Side quests: The main output is non-tradable equipment and items to upgrade equipment for improving character attributes, and the chance of dropping card fragments (tradable) is determined by the card quality of the cards on your body to obtain related benefits (the copies do not produce $CLG).

Arena

General Arena: The season is set for 1 natural month. In addition to the season settlement rewards and daily rewards, each game victory will be rewarded with additional rewards in the form of $CLG tokens (affected by card bonuses) and PVP points. Free matchmaking is capped at 10 games per day (pay a certain amount of $SRN tokens to increase the number of challenges, capped at 20 games).

Dojo Arena: Official regular event, players pay a certain amount of $CLG tokens + Dojo points to register at the Dojo, 60% of the registration fee is the Dojo revenue, 35% is the event prize pool revenue, and 5% is the official LP pool revenue.

The first place gets 50% of the event prize pool

Second place gets 22% of the prize pool

Third place receives 10% of the prize pool

Fourth place receives 5%

Fifth place receives 3%

Sixth - 10th place all get 2%

BOSS activities

Weekly BOSS copy activity: official regular activity, players pay certain $CLG tokens + game gold can register at the dojo, 60% will go to the dojo income, 30% into the prize pool for killing the boss (if the boss is not killed within the time, the prize pool will be changed to 15%, the remaining full amount goes to the official LP pool), 10% goes to the official LP pool income.

BOSS will be given varying rewards according to the proportion of the output of each dojo at the time of the actual kill settlement, the top 3 dojos have a chance to get a number of NFT, and the players participating in the dojos can also get a certain amount of revenue and a certain chance to get NFT according to the output and ranking.

Random BOSS attack: the official irregular activities, according to the hash value randomly brush out a random BOSS attack on the dojo, the attacked dojo players can participate in the battle for free, after the kill will be randomly assigned a small number of card fragments and NFT as a reward.

Pledge pool proceeds.

1. Pledging cards: Get $SRN tokens (governance tokens) earnings (lower APR). Earnings vary from card to card and increase by card level.

Functions.

i. Pledging cards while increasing the pledge of $SRN tokens can increase the output of $SRN tokens.

ii. The number of cards that can be equipped for each character is unlocked according to the level, with a maximum of 7 cards, and card upgrades increase attributes and benefits.

iii. Cards are divided into Academy and Monster decks. Monster decks also have attribute bonuses, similar to the arithmetic difficulty, which will reduce the earnings (uncollected coins) already earned by Academy decks and thus get the corresponding earnings (10 - 20%, depending on the quality and the number of pledged $SRN tokens).

2. While pledging cards, increasing the pledge of $CLG (circulation tokens) can increase the output of $SRN tokens.

In-game card earnings description.

-R-rated cards, which provide various attributes, increase the daily $CLG token acquisition cap by 100. R-ranked cards provide various attributes and increase the daily $CLG token limit by 100, while full stars will increase the daily $CLG token limit by 150.

SR-rated cards provide various attributes and increase the daily $CLG token limit by 150. A full star upgrade will raise the daily $CLG token limit to 250.

-SSR-ranked cards provide various attributes and increase the daily $CLG token limit by 200. A full star upgrade will increase the daily $CLG token limit by 400.

-UR grade cards, which provide various attributes and increase the daily $CLG token limit by 250. Upgrade to full star will increase the daily $CLG token limit by 600.

Shopping Mall: Only $SRN tokens and $CLG tokens are supported as token transactions.

Pet System: Improve character attributes and game experience, and increase the daily $CLG token acquisition limit for some limited pets.

Later, multiplayer battles will be opened, union battles, camp battles, etc.

Game Settings

Character: Each wallet can create a free character, the free character has a daily income limit of 100 college tokens, and you need to pay 10 soul reborn tokens to increase the character.

Ordinary fashion is increased by 250, advanced fashion is increased by 600

Play to earn.

Each character will be rewarded with $CLG tokens (circulation tokens) after achieving the clearance conditions by participating in replicas, arenas and various activities with a reasonable daily allocation of stamina. Some of the activities will be rewarded with $SRN tokens (governance tokens). The daily limit of $CLG tokens will be determined by the equipment held by the character, while there is no limit for $SRN tokens.

Gains.

Cards in the game can increase the daily $CLG token acquisition limit in addition to improving character attributes (belonging to the equipment category).

Take the highest level UR card as an example: the current market price of level 1 UR card is 1500U (note that the card will default back to level 1 after each trade or transfer), which can increase the daily $CLG tokens acquisition limit of 250, and the full level UR card can increase the daily $CLG tokens acquisition limit of 600, and all cards need to pay a certain amount of $CLG tokens + card pieces to upgrade.

It is expected that a full level UR card costs a total of 1700u (including card cost + consumption). Each character can equip 7 cards, if they are all full level UR cards, then the cost is about 11,900U, and you can get 4,300 $CLG tokens per day with full attendance.

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